While there is simply too many entities to go over in this short article, we will be making a tier list based on the creepiest entities within the backrooms. The creepiest part about these entities is that they were once human, and the fact that it can happen to any human that finds themselves in the back rooms. What helps them move up in the list is the fact that they are creepy. While it may appear to be a harmless balloon at first glance, if players get too close to it, it latches on and attacks with a gnarly jumpscare. However, being stalked by the tall entity within Inside The Backrooms and attacked with its jarring, chilling jumpscare only adds to the fear, particularly for those who already know the eventual fate of those the entity catches. The Backrooms Full Wiki is a FANDOM Games Community. An alternate dimension that swallows those unlucky enough to no-clip out of reality, the Backrooms is one of the most popular internet phenomena ever conceived. Backrooms Unlimited Wiki is a FANDOM Games Community. The Backrooms are often depicted as endless maze-like hallways. Description: Clumps are stran Read Chapter Chapter 6 Entity 6: "Dullers" WebLevel 1,000,000,000 - "Entity Land Theme Park" Level 2147483647 - "Computer Lab" Level 2147483648 - "THE Computer" Level 11,000,000,000 - "{UNNAMED}" Level All they need to do is get one good touch on you with the razor sharp leech like mouths at the end of their arms. Inside the Backrooms is currently available on PC. Once you are a partygoer, you will not remember your past life, and you will turn into a partygoer, your self, attacking humans that find themselves in the back rooms. The Fiction Project Explained, Evil Dead Rise Age Rating and Parents Guide. The entity is intimidated by the eye contact and won't bound toward players if they're staring straight at it. Made up of a massive network of underground caverns, Level 8 is the deadliest of the Main Nine by far. Conflicting accounts may exist in the database, and trusting your gut is the best way to survive. Class 1 Entities are easy to avoid due to their behavior. However, if you feed this cat nothing or low quality meat, it may turn into a vicious animal and attack you. Do Not Sell or Share My Personal Information. If they do this, they can inject you with their special venom, which makes your skin fall off, and turns you into one of them. Back rooms Entity List Bone Thieves:. If you find yourself wandering into the realm of creepy online urban legends, its only a matter of time until you run into something related to the Backrooms. Bone thieves are the creepiest backroom entities that there are. Anomalous Entities are entities which do not conform to the format of a standard entity page. While you are in level five with this entity, it has powers on par with a deity. Do Not Sell or Share My Personal Information. While the younger facelings are mischievous and often times devious, they are still not nearly as evil or dangerous as many of the other entities within the backrooms. WebReality Levels (Levels that are part of The Frontrooms. Levels Level 0 "The Lobby" Level 1 "Lurking Danger" Level 2 "Solve to Survive" Level 3 ""The Arcadeworld"" Level 4 "Office, LLC" Level 5 "WindMill" Level 6 "Undocumented Darkness" Level 7 "Forest of Flight" Level 8 "Frigophobic Hotel" Cluster I Levels 0 - 999 The Main Nine has assigned each entity a number. Once your bones disappear, and you have simply caught in a glimpse of its eyes, you will be unable to defend yourself any longer. They can be found across multiple levels. Other types of entities found in Level 1 are Skin-Stealers, which prey on humans by disguising themselves with the skin of past victims, and Dullers, grey humanoids that ambush prey by pretending to be puddles. Not only this, but it may be an ever-changing structure and constantly makes additions to itself over time. Pending: The entity was recently discovered, however it behaviors are unknown, and is still being researched. Do Not Sell or Share My Personal Information. Fully Dangerous: These entities should avoided at all costs. If you attempt to hold or tame Jeffery and you are unsuccessful, you will become a mindless zombie that worships him forever. The blood of this entity, much like some of the other entities, is see-through. Skin Steelers do not actually have the capability of speaking any language, or communicating in any meaningful way other than repeating things that they have heard someone say before. However, it is noted that Class 3 Entities are almost always found alone. While it might be unnerving to see something so familiar amidst the fear of the unknown within the Backrooms, the Carnivorous Balloons simple design doesnt have the same scare factor as some of the other entities hidden in Inside The Backrooms. Class Theta refers to all entities which haven't been clearly documented. These entities aren't ingame yet, but will be added in one of the future updates. Class 4 is an exclusive category for Bossfights, and other Entities which are extremely hostile and dangerous. Wandering too far into Level 5s Boiler will land you in Level 6, Lights Out. Arguably the scariest level in the Backrooms, Level 6 is a pitch-black labyrinth devoid of light and sound. These Dullers can no-clip their arms through walls in order to grab a person by their throat in order to catch them and kill them. Having trouble finding entities in the wiki? Being that this entity is so large and mysterious, as well as dark and creepy; and coupling those facts together with it being able to know clip through walls, puts it up towards the top of this list. I found that article to The nature of each entity type varies greatly, though most stray far from the familiar creatures we know in the Frontrooms. N/A: The entity has not attack anyone yet. Entity (Number Unknown) Cable Monster or This entity resembles a disheveled humanoid figure that walks all on fours, similar to a dog or a caveman. Out of universe, an Entity can be described as "anything living that isn't a person". Not all of these 1000+ entities and anomalies are specifically known. Putting this information together with the fact that adult facelings are actually often times nice and helpful; this places these entities at the bottom of this list. The beast of level five is known to look like a man in a nice business suit with an octopus as his head. Hopefully you enjoyed this article and the information within. If you want to see more entities, then go here. Do Not Sell or Share My Personal Information. If you do not make eye contact the entire time, and you break eye contact, they will chase you and attack you. As a result, Level 1 is home to various survivor communities that sustain themselves through scavenging and trade. Neither is their location. Fortunately, Level 4 is home to various human outposts that will lend aid to wanderers. Outside of its uncomfortable affiliation with office work, Level 4s main feature is its windows, against which falls seemingly-endless precipitation. Other than that they are not one of the more dangerous entities in this list. RELATED: Horror Games Set in Unusual Locations. Hounds are incredibly strong and fast, which help them move up the list from the bottom sections. Medium: Same with the last, except the entity is able to kill a wanderer. Hounds are also known as entity number 8. If you do the exact proper steps needed to tame him, he will not turn you into a zombie and leave you alone from then on. Tyler is a twenty-one-year-old senior studying professional writing at Champlain College. The mysterious nature behind this entity makes for an incredibly creepy scenario when paired with a giant floating eyeball. For convenience, the M.E.G. However, while Level 1 is arguably the most friendly floor in the Baxckrooms, its also home to several deadly entities. While this entity may be easy to avoid, the paralyzing fear to players who are communicating using walkie-talkies as to if and when Bacteria will spawn around them is chilling, especially in those dark hallways. This entity resembles a In-game, players need to maintain eye contact with The Hound in order to put distance between the creature and themselves. Level 3 is also home to several entities found on earlier floors. Some which are very similar in appearance and/or traits to another are listed as another type of the main entity. The fact that not being careful enough with eating sleeping and drinking water while you are in the back rooms can turn you into this horrible grotesque creature that is no longer human is absolutely terrifying. This entity is attracted to radio signals, meaning that players who are using the in-game walkie-talkies to communicate have to limit their communication or suffer the consequences. These are the game's most terrifying entities. Accessible from Level 1 through doors, Level 2, Pipe Dreams is a maze of concrete maintenance tunnels lined with steam pipes. Players need to turn corners carefully and look down hallways before taking off, because Entity 3 could be right around the corner or further down the hallway, staring and smiling with its eyes and grin that pierce through the darkness. You can still add new ones. With four-player co-op and decent graphics (given the game is still in early access), Inside The Backrooms also sheds its own spotlight on some of the chilling entities that are rumored to stalk those unfortunate enough to be trapped in the Backrooms. Entity 110, known as the Carnivorous Balloon, truly encompasses fear in what is familiar. "Name" is what the entity is known as. Jeffery looks like a typical blue and gold macaw. User blog:JustaWhiteSkull/father of the void archive, User:MoonlightSerenity/Sandbcx for the Facelings, User blog:SkyCityXD3/Non-Canon Joke Entry 1, User blog:TheTigerFiles/Entity - The Bright Light That Shines Over Infinity, Do Not Sell or Share My Personal Information. Other types of entities found in Level 1 are Skin Though, when anyone tries to list the entirety of the back rooms, they are unable as all of the information on them has not been compiled to this day. Remember to check out the Wikitext Guide for useful coding information to make your pages stand out! Instead, it chooses to hunt them and chase them down for several days on end whittling down their sanity. While these entities are found on most levels, and are not some of the most dangerous, they find their selves towards the top of this tier list, simply because of the creepiness and scariness factor of actually turning into one yourself. The entity's intensions can vary. However, most Class 4 Entities must be purposefully summoned to fight. Class 3 Entities are the most common Class. Entities are non-human lifeforms which can be found on various levels. Smilers; Deathmoths; Hounds; Growlers; This is a large creature with an incredibly wide open Imposters:. The most dangerous entity found on Level 2 are Smilers, terrifying creatures that stalk their prey from the shadows and can only be identified by their piercing eyes and glimmering teeth. If, however, you are able to make it to another level; it will not have those same powers. They have no recognizable features other than a drawn on :-) where a normal face would be. These creatures are known to have a serious skin condition similarly to mange for dogs. I dont know about you, but turning into an empty brained meat bag that wonders around a super liminal space searching for humans to attack and kill is something that definitely freaks me out. While this creature isnt one of the more dangerous ones, it certainly is one of the creepiest by far. Jeffery is also known as entity number 7 and is incredibly intelligent and tricky. Some are classified as a sub-entity or variant of an individual entity species because they resemble one another in appearance and/or traits. Most of what is known about them is the fact that they are able to take on the appearance of humans and blend in with others around them. Now you have a better idea of the backrooms as a whole and you also got to see a ranked tier list of the creepiest entities within the backrooms. There are different creatures inside of every level, and if you are looking for information on these creatures, there are plenty of places to find that. Not only is the twisted, toothy grin that the entity dons enough to give even the most fearless of players nightmares, but the way the entity spawns and lurks around each corner within the game makes its appearance far more chilling. Inside of the fandom for the backrooms, there are many YouTube channels that visit most of the entities and levels that there are information about. While the leaky steam pipes are dangerous enough on their own, the danger of Level 2 lies in the sheer number of hostile entities that live there. God save you if you hear something wandering around nearby, because it sure as hell has heard you" Smilers are tall, lanky, dark figures that lurk inside of pitch black rooms within the backrooms. The truth, however, is that there are an unknown amount of total of rooms within this liminal anomalous area. Unlike other floors, however, Level 0 is devoid of native entities. Lastly, "Habitat" refers to how often you'll encounter the Entity. These people turned into creatures due to lack of proper hydration, sustenance, and/or sleep. "CE" means "Catalogued Entities". jumpscares are sudden and jarring to players, Best Modern Horror Games That Use PS1 Graphics, The Best Free-to-Play Horror Games on Steam, A Hollow Knight: Silksong Shadow-Drop Could Kill Two Birds with One Stone, Cassette Beasts: Bootlegs (Shinies) Explained, Amanda the Adventurer: The Piano Puzzle Solution. Other entities include Scratchers, who make their presence known by dragging their claws along the walls, and Facelings, which resemble regular humans but often lack distinctive features like faces. However, if the person does not except the offer, they have a chance to run and make it to another level. They are able to tear a human/entity apart. The most common are Hounds, hostile dog-like entities that will aggressively hunt any humans they encounter. The only reason that they are not higher up the list is the fact that you can momentarily stun them into not attacking you by intimidating them. This level is also home to Growlers, aggressive but dim-witted creatures made of pipe-cleaners that hunt through echolocation. Accessed through a door labeled office sector in Level 3, Level 4, the Abdonded Office resembles an empty office building. This level of unclarity places these entities towards the bottom of the list, due to the fact that several of the others have purely evil intentions. Many proposals have attempted to attack this question to no avail. They are shown as followed: Class 0 Entities are creatures which no threat to the player. They are called the smilers because of their appearance. In this tier list, the creepiest of the creepy will be at the top in the red category labeled S. The least creepy category will be in the green section labeled E. As we move through the anomalies and categories, there will be an explanation as to why each one has made that tear in the list, as well as a detailed explanation of what that entity is. While this means that Level 0 is technically one of the safer levels in the Backgrounds, many new arrivals succumb to hunger and thirst or are driven to madness by Level 0s sheer monotony. After you have found yourself laying on the ground in a pile of human meat, the bone thief will eat you much like a snake would. If you did, and you want to see more like this, you can find plenty of other articles right here in our Backrooms category. They are classified into four categories: their number, name, hazard, and habitat. Low: The entity will not attack unless provoked, and they are able to cause medium injuries to wanderers. All Entities on Every Level of The Backroom Level 0 The Lobby Image: Wikipedia Inspired by the eerie image that started it all, Level 0, also known as The Lobby, is an endless labyrinth of nonsensical hallways decorated with yellow wallpaper and lit by fluorescent lights. With one gaze into their eyes located in their mouth, your bones will disappear and they will eat you. Inside The Backrooms is just one of several indie horror games based on the Backrooms urban legend. Be warned- Class 2 Entities can be found in large groups, such as Death Rats in Level 2. However, the Camo Crawler is tame compared to the parasitic snake-like Paralie or the murderous child variants of the Facelings. WebList of Common Entities. These include Smilers and Scratchers. Being a floating eyeball is bad enough, but adding the incredible amounts of speed and strength, with the mysterious nature behind this entity, makes it obvious that it would find its way up the tier list a good way. "Number", as the name suggests, refers to the numerical notation of an entity. WebThe Backrooms: The entity is found in all levels. The reason that they are at this location in the list is due to the fact that it is difficult to keep eye contact, and if you break that eye contact, they will attack you. Following a seasonal cycle of spring, summer, autumn, and winter, the weather outside Level 4 can be calming and terrifying. Entities are a category of varying beings and organisms residing within and originating from the Backrooms. Waiting for you. They do kill humans, but they also run from any threat more often than not. Entity number 121 is also known as a bone thief. Inside The Backrooms All Creatures and Entities Entity 1: Not Confirmed Entity 2: The Window Entity 3: Smiler Entity 4: Deathmoths Entity 5: Clump Entity 6: Backrooms Wiki is a FANDOM Lifestyle Community. Their mouths are long and horrifying, decorated with tiny sharp teeth built so that they can wear their victim's skin as a disguise. Entities with anomalies are also clearly marked with special symbols, etc. There are well over 1000 entities known to occupy the back rooms. Originating as an eerie picture on a 4chan board, fans of the Backrooms have expanded upon the initial lore by adding additional layers, or floors, many of which are inhabited by bizarre and often terrifying creatures known as entities.. They are most often aggressive and seek to attack and potentially kill the player. Da Backrooms Wiki is a FANDOM Games Community. There are also wiki pages with entire websites filled with entity lists. Not much is known about the big eye. They are classified into three categories: their number, name, and habitat. Entity 110, known as the Carnivorous Balloon, truly encompasses fear in what is familiar. The first of the two is Tiny, a fish-like humanoid that hunts everyone it encounters with a spear. Inspired by the eerie image that started it all, Level 0, also known as The Lobby, is an endless labyrinth of nonsensical hallways decorated with yellow wallpaper and lit by fluorescent lights. These are simply many of the windows that are found throughout nearly the entirety of the back rooms. Level 7 is home to two entities. These creatures also do not have hands and instead they have leech like teeth at the end of their arms. The urban legend is based on a simple question: given that there is a human simulation, what if a person clipped out of reality and into the unloaded areas of the map? The Backrooms refer to those unloaded, subliminal areas that seem oddly familiar to viewers as if theyve explored them in a dream. Entity 10, otherwise known as the Skin-Stealers, are tall, seemingly skinless, humanoid entities that peer through the darkness with two beady red eyes. The following are the most important entities, listed below. Because the Backrooms narrative is entirely fan-generated, hundreds of floors and thousands of entities exist within the Backrooms established lore. Take extra precautions if encountering this Class of Entity. This leaves those trapped within with no other option but to wander until they find a way back to reality or down to a deeper floor. They are incredibly mysterious and found throughout the almost the whole back rooms on almost every level. Below, all the main entities of the backrooms. Like many other floors in the Backrooms, Level 0 doesnt adhere to the laws of physics, with the rooms appearing to shift and change constantly.

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